You have used all 5 deployments. The battle continues — your side can still win or lose.
SPECTATING · battle in progress — watching allied line[N]
UAV RECON
EO · DAY
FIRETEAMS
Create or join a fireteam. The fireteam leader can place rally points and (soon) FOBs.
F MOUNT VEHICLE
VEHICLE INTEGRITY
WEAPON AMMO
0mphN
F dismount · G drive/ride · B troops · V view · SPACE/CTRL climb/descend · TAB lock · R missile · X flares · aim + fire
0KT
0ALT m
0VSI m/s
100RPM %
0TQ %
FPS
⛶
HUD EDITOR
SIZE
REC 00:00:00
CAM-07 · 1ST RGT "IRONSIDE"
DESERT FRONT · SECTOR 4
WX — INITIALIZING
C2 — STANDING BY
BATT 98% · SIG ▮▮▮▯ · --
N ▲
◱ MAP M
OBJECTIVE — PUSH THE LINE. TAKE THE ENEMY REAR.
◀ OUR REARFRONT LINEENEMY REAR ▶
OURS 720REGIMENT STRENGTHENEMY 720
OURS 0:00HILL — NEUTRALENEMY 0:00
PVT · REP 0
VITALS
ARMOR
STAMINA
M4 · CARBINE
30 / 120
FRAG ×4
1234
✕
KEYBOARDON FOOT
COMMSTAP · CLOSE
SELECT Fireteam command
ENTER to send · ESC to cancel · try: advance · hold · flank · suppress · regroup · fall back
FIRE
ADS
FIRE
RELOAD
FRAG
SWAP
RUN
JUMP
CROUCH
PRONE
ORDERS
FIRETEAM
MAP
MOUNT
POV: 3RD
SEAT: DRIVE
EMBARK
REINF +2
FORTIFY
PILL -3
ARTY -6
FIRE MISSION
HESCO -3
LIGHT
NVG
▲
▼
LOCK
MSL
RKT
FLARE
‹
›
TACTICAL MAP
12:47
87%
SENIOR COMMAND
Select an order, then tap the map. Tap a building to assault it.
MISSIONS
INTEL
CO
OPERATOR
RECRUIT · LVL 1
0CREDITS
$0STASH VALUE
0ITEMS
BODYFRONT
Select Battlefield
Game Mode
FRONT LINE
Push the front, siege the enemy rear & grind their reserves. Capture the point chain.
KING OF THE HILL
Fight for the central hill. Hold it to drain enemy reserves; victory requires eliminating their remaining force.
Choose Your Side
NORTH
Deploy from the north rear · push south
SOUTH
Deploy from the south rear · push north
Controls · saved to your profile
Callsign · shown on the leaderboard
Account · keep your rank across devices
Your recovery identity
—
This identifies your profile, but it cannot restore or change it by itself. Your progress auto-syncs to the cloud on this device.
One-time transfer code · expires in 10 minutes
—
Transfer a profile to this browser
CREDITS 0
Select Your Operator
Armory · Upgrades
Deployment Role
Vehicle Garage · Camo Livery
WEAPONSELECT FROM ARSENAL
VALUE $0 · CR 0
Online Room
Measuring connection…
Solo deployment — host a room to invite players, or drop in vs AI.
YOUR SIDE
1humans
+ — AI
/ 90 max
VS
ENEMY SIDE
0humans
+ — AI
/ 90 max
Each room is a persistent, always-running war. Join one, pick your side and check the muster above, then hit DEPLOY when you're ready — you can see how many real players and AI are on each side first. Up to 90 humans per side; AI fills the rest to keep the front balanced and is thinned out as real players join. The front line, score and campaign clock are saved to the server, so the war resumes exactly where it left off. Hosts choose a 7, 14 or 30-day war; when it ends, whoever holds more ground wins and a fresh campaign begins. Wars with under 5 days left close to new recruits (committed soldiers can still drop in), so you never enlist into a battle that's about to end.
Live Rooms · by ping
Searching for open rooms—
Global Leaderboard
Loading ranks…
Rendering engine standing by…
BODYFRONT // FIELD TRANSIT
TRAVELING TO BATTLEFIELD
Preparing deployment route…
Keep this tab active while command establishes the front.
BODYFRONT // DISPLAY LINK
RECONNECTING DISPLAY
The battlefield simulation is preserved while the graphics device recovers.
Match state continues on the CPU. Keep this tab active.