▣0/12$0
YOU WERE KILLED
Select your next deployment role
Choose a deployment point
Choose a deployment point, then press DEPLOY
OUT OF REDEPLOYS
You have used all 5 deployments. The battle continues — your side can still win or lose.
SPECTATING · battle in progress — watching allied line [N]
F MOUNT VEHICLE
VEHICLE INTEGRITY
WEAPON AMMO
0mphN
F dismount · G drive/ride · B troops · V view · L lights OFF/LOW/HIGH · aim + fire
0KT
0AGL m
0VSI m/s
100RPM %
0TQ %
0COL %
⛶
❚❚
HUD EDITOR
SIZE
REC 00:00:00
CAM-07 · 1ST RGT "IRONSIDE"
DESERT FRONT · SECTOR 4
WX — INITIALIZING
C2 — STANDING BY
BATT 98% · SIG ▮▮▮▯
N ▲
◱ MAP M
OBJECTIVE — PUSH THE LINE. TAKE THE ENEMY REAR.
◀ OUR REARFRONT LINEENEMY REAR ▶
OURS 720REGIMENT STRENGTHENEMY 720
PVT · REP 0
VITALS
ARMOR
STAMINA
M4 · CARBINE
30 / 120
FRAG ×4
1234
✕
KEYBOARDON FOOT
ENTER to send · ESC to cancel · try: advance · hold · flank · suppress · regroup · fall back
FIRE
ADS
FIRE
RELOAD
FRAG
SWAP
RUN
JUMP
CROUCH
PRONE
ORDERS
FIRETEAM
MAP
HESCO
-3
LIGHT
NVG
‹
›
TACTICAL MAP
12:47
87%
SENIOR COMMAND
Select an order, then tap the map. Tap a building to assault it.
MISSIONS
INTEL
VEHICLE MARKERS
ARMOR / APC AIRCRAFT LOGISTICS STALE CONTACT
CO
OPERATOR
RECRUIT · LVL 1
0CREDITS
$0STASH VALUE
0ITEMS
BODYFRONT

SETTINGS

Existing runtime controls · changes retain their original save behavior.

Video / Graphics

Auto keeps the existing adaptive quality behavior. Performance starts the next battle at existing tier 4 or a safer device tier and caps vertical render resolution at 600 pixels. Adaptation still runs; touch/software safety limits remain unchanged.

Resolution ceilings apply live when the battle renderer exists, otherwise on the next battle. They never exceed the native/device limit; adaptive quality may lower resolution further. Performance uses the lower of 600 pixels and your selected ceiling.

DEPLOYMENT PREVIEW

Selected battlefield and friendly force context · read-only, not a spawn picker.

Selected battlefield

Selected battlefield topographic overview

Loading overview metadata…

Blue HQ: your side · red HQ: opposing side · amber: planned objectives. North is up. Terrain and objective parcels are source-derived; settlement extents are schematic.

FRIENDLY FORCE

DEPLOYMENT

Choose a battlefield, mode and side. Outfit your operator in Operator and your weapons in Arsenal; host or join a war in Multiplayer.

Select Battlefield
Game Mode
INVASION
Push the front, siege the enemy rear & grind their reserves. An exhausted side is defeated below 25 field soldiers; capture still follows the point chain.
KOTH
Fight for the one central hill. Hold it to drain enemy reserves; an exhausted side is defeated below 25 field soldiers.
Choose Your Side
NORTH
Deploy from the north rear · push south
SOUTH
Deploy from the south rear · push north
Controls · saved to your profile
Callsign · shown on the leaderboard
Account · keep your rank across devices
Your recovery identity
—
This identifies your profile, but it cannot restore or change it by itself. Your progress auto-syncs to the cloud on this device.
Transfer a profile to this browser
Account sign-in · optional
Never required to play. Links this profile to your account so your rank, credits and gear can be restored after clearing this browser or on another device.
CREDITS 0

OPERATOR

Identity, wardrobe, protection and deployment role in one place. What you wear shows on the preview; cosmetics never add protection.

Select Your Operator
Loading four authored operators…
Wardrobe · Cosmetic Shop
Protective Gear

Bonus tiers are owned stat upgrades: max HP, handling and regeneration. Direct-hit protection comes only from the protective gear above.

Deployment Role
Vehicle Garage · Camo Livery
Select a vehicle to load its downloaded model.

ARSENAL

Weapons and stash in one screen. Pick a platform, inspect compatible mods and camo, and check cost and ownership before buying.

WEAPONSELECT FROM ARSENAL
M4 · SELECTED PLATFORM

ARSENAL

Looted weapons, gear and valuables. Select an item to inspect it, then equip or sell it from the inspector; watch your stash capacity.

VALUE $0 · CR 0

MULTIPLAYER WARS

Join a live war or host your own. Battlefield and side are chosen in Battle; this screen shows rooms, your connection and side counts.

Join a War
Live rooms · by ping
Searching for open rooms—
Host a War

Public rooms appear in the browser for other players. Private rooms stay host-only until invitations are available.

Your Room
Measuring connection…
Solo deployment — host a room to invite players, or drop in vs AI.
YOUR SIDE
1humans
+ — AI
/ 100 max
VS
ENEMY SIDE
0humans
+ — AI
/ 100 max
HOW PERSISTENT WARS WORK

Each room is a persistent, always-running war. Join one, pick your side in Battle, check the muster here, then hit DEPLOY. Up to 100 humans per side; AI fills the rest to keep the front balanced and is thinned out as real players join. The front line, score and campaign clock are saved to the server, so the war resumes where it left off. Hosts choose a 7, 3 or 1-day war; when it ends, whoever holds more ground wins and a fresh campaign begins. Wars with under 5 days left are closed to new recruits; soldiers already enlisted in that war can still drop in.

Global Leaderboard
Loading ranks…
Rendering engine standing by…